Karl Müller
Attributes: Ag d8, Sm d8, Sp d8, Str d6, Vi d6
Skills:
Driving d4, Fighting d6, Shooting d8, Throwing d6, Healing d8, Notice d6, Survival d4, Tracking d4, Intimidation d4, Guts d6
Charisma:0; Pace:6; Parry:5; Toughness:9(4)
Hindrances:
Quirk, Stubborn
Edges:
Healer, Medic
Gear:
Flechette SMG(12/24/48, 2d6+1,AP 2, Auto 3, 3 RB,) Molecular Sword (Str+d8+2, AP4), Medikit, Light Armor(+4), Common Equipment
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Karl Müller
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